Welcome to this week's blurb!
What some people might not know is that I do dabble in sprite art! This specific banner was made using the NES's NTSC color palette. While not as dubious as a 4-color palette, it's still very interesting dabbling with different color palettes from different systems. What some people might not know is that I used Aseprite to create this particular banner. For the rest of my banners, I used the software program FireAlpaca to draw and animate, it's pretty nifty and I've used it for years!
With that out of the way, let's see what the community has been up to!
Instantly one of the best community members just for this build:
Credit: dakodaBrickadia? On a CRT? More likely than you may think:
Credit: CL86Now this wasn't taken from the CRT from above, but another user tried playing Brickadia at what is essentially 240p:
Credit: KokonutBrickadia 64:
Credit: Kokonut, tealia for the jokebrickadia will be released on the 32nd of December
Credit: SixmorphugusCould it be?:
Credit: Sixmorphugus for the teasespidahman...:
Credit: BlockomaniacAnother ebic plane:
Credit: RotharyYall want anything from the store?:
Credit: KeyboardCombinationNot something I do often, but an avatar feature!:
Credit: Gaming Red FoxyAnd on that note:
Credit: Mackerelpls:
Credit: Sixmorphugus and MoonkeyLe ebic train:
Credit: Moose for the build, Toriel for the screenshotWhat some people (aka people who dont have access to the game right now) might not know is that in Brickadia, you can customize the color palette for coloring bricks, meaning you can make some real interesting palettes!:
Credit: cakeNow we arrive at this week's user column!
Each week I will be asking members of the Brickadia community a question relevant to Brickadia at the moment, whether that be in regard to development, speculation, or even just hopes and desires surrounding the game itself.
The question this week is:
If you could make any additions to the environment system in Brickadia, what would you add? What adjustable features would you want to see?
"I would like more lightning options (how often it would strike, where, etc.), option for multiple sky light sources, and better lighting at night without blowing out daytime."
"Maybe volumetric fog & clouds along with some specific color settings for various times of day like sunrise and sunsets. Flying a plane through the clouds, foggy weather peeking through the environment and sunsets that look straight out of a Ghibli movie would be awesome️."
"I would replace time change speed percentage with minutes / hours so I can just set the day cycle to 60 minutes long instead of figuring out what percentage it is."
Thank you to Tantiem for always asking the good questions!
I don't know if any of you were there for early Roblox in or around 2007 to 2008, but generally speaking, there was a point where as a result of the fact that people didn't really know how to create shirts or weapons and stuff, some less experienced, younger users resorted to placing bricks directly onto the player to try and create armor and fake weapons.
With a feature like this, creating custom tools that could have several different behaviors sends me back to those early times. Could you imagine building your own slingshots in the palm of your hand, or creating enormously giant hammers just to hold it with one hand?
Now obviously it probably won't be exactly like that, but I would be one to speculate that in the near future, if custom items were able to be created that could be held in the player's hand, it would only be a matter of time until we got brick implementations onto players. Imagine hanging from a tether from your back in a sort of brick chain link, or being able to replace the player's arm with an enormous microbrick-built mech arm.
With what Tantiem asked Sixmorphugus, though, I can completely imagine that the road to having this sort of idea implemented wouldn't be too difficult, but then again I am not a master programmer. One thing to note to is that as of recent, players have been hoping for a feature where the color of a player can be changed in a sort of a silly way:
Perhaps with this kind of suggestion making it into Brickadia, who knows, it might encourage the developers to try and create even more wild implementations for custom items and what those tools can do to the player. I, for one, absolutely welcome the idea of a custom tool that shoots a cage at people and traps them inside for me to drag around. However, it is very much so an interesting surprise that this particular concept has some future to it, but we'll just have to wait and see what kind of future that is.
And that's all for this week of the durb blurb!
If you want to see your creations, ideas, and speculations highlighted on the blurb, contact me at: durb#3215