Welcome to this week's blurb!
Some of you guys might be wondering why today's blurb released pretty late today, and the answer is quite simple:
I promise it won't happen again, but I will say I did have a pretty good 8-hour sleep and a nice breakfast.
With that out of the way, let's take a look at what the community has been up to:
We have yet to recieve an official response to this plea:
Credit: CervBack in Alpha 4, you used to be able to scale the size of your player to enormous heights:
Credit: KokonutNOOOOOOOOOO:
Credit: cratemanthemanKirby's Dream Course!?:
Credit: pat277"My wife thought the bottom thing on the egg was the mouth":
Credit: TheArmyGuyAt the McDonalds playing Mario 64:
Credit: CloverSpeaking of scale, this was done without scaling the player!:
Credit: PhylleanOGDoes this look familiar to any of you?:
Credit: dhagrowRuh roh:
Credit: CatazeusThis one is even more unreadable!:
Credit: fabkillDid you know that someone imported the entire island of Malta in an almost 1:1 scale into Brickadia?:
Credit: dhagrowThe map of Peaks in Brickadia compared to the island of Malta:
Credit: remanedurThis again but compared to the Faroe islands:
Credit: remanedurreal?:
Credit: TombstoneTechnicianSick roof vents:
Credit: TheArmyGuyA very, very big throwback to when someone made the Eiffel Tower in early Brickadia:
Credit: Mr. LoLYou may have noticed for this post that there was one image that focused on player scale being a feature that used to exist. However, when you look more into Brickadia's early development, you may come to discover that there were also previous bits of the game not so well known. The question I have though is that in regard to all of these features, could any of them ever make a come back?
Before we dive any further, let's take a look at what used to be in Brickadia:
Now we already covered player scale being a feature in Alpha 4 of the game through the use of commands, but what about different player forms?
In early Brickadia, the default player avatar was a lot more wider. In addition to that, every time the player spawned in, their outfit would have a randomized color. Now in the image above, the player is scaled to enormous heights, so just a disclaimer, that they weren't actually that tall. However, the idea of there being different body-shapes beyond what we currently have that involve differently sized players is certainly an interesting idea to say the least. Now we do have things like skeleton body parts, robot body parts, and the like in the game already, but what about the possibility of body parts like this?
Credit: wrapNow that's not me saying we need something like this:
NOOOOOOOOOO:
Credit: KatNow something to note is that the short Brickadian was a joke image, and the video is a literal meme, neither of these were ever in Brickadia in any publicly playable form from what I understand.
But you should get the idea. Now understandably, the issue with including a feature like this where there are differently scaled players is mainly in the fact that very large players end up becoming huge targets and bump into collisions a whole lot more. And for tiny players, then there comes the issue of them being too tiny to shoot. Then there's the whole matter of huge scaled players having their own walk speeds in proportion to their own sizes, and yada-yada. That's not to say all of this can't be done, there are some games that manage to implement things like this quite well and still work out fairly well. So that leaves us to wonder whether or not such a thing could ever make a return on a much larger scale.
Another thing to talk about real quick is the fact that early Peaks, which is a mountainous, snowy map, was supposed to have patches of grass and sand!
Credit: Super Credit: SuperCould we ever see the return of a version of Peaks like this in the future? We do know that a terrain system will exist in the future, could it involve a system where we can "repaint" Peaks to have grass, sand, and more? Could you imagine walking through a desert version of Peaks (no jokes about desert peaks just being water cause all the ice melted).
We all know that Brickadia is still heavy in development, and we STILL don't know when the game will release exactly apart from a general date (which we'll get to in our next blurb post wink wink), but who knows if the developers will pull a bait-and-switch and give us a bunch of these features we didn't even think about! I, for one, would think it'd be very epic to drive on a tiny motorcycle though a desert wasteland which is actually just Peaks and immediately get blown up cause a player that's like twice my size stomped me with one foot.
And that's all for this week of the durb blurb!
If you want to see your creations, ideas, and speculations highlighted on the blurb, contact me at: durb#3215