Welcome to this week's blurb!
Didn't expect to see all this new stuff did you?
After a lot of hours of work, asset creation, pensegging, and actual moments of literal fear, the Durb Blurb has now been given a site renovation! Now first thing's first, the change to this stylization will be gradual. As of right now, the only pages that have been changed are this current blurb post, the About page, the About Brickadia (named "Brickadia" on the left side column), and Archive. Currently, not all the changes that have needed to be made have been implemented straight away, but this should give you some major insight as to how the whole page will look like from now on. And just so I don't forget, all of this was possible thanks to help from Critical Floof on the HTML side of things, I myself personally don't know HTML that well! Shoutouts to Super for providing a solution to a particular problem that will be implemented too, and big thanks for Tantiem for writing this week's speculation! Hopefully this new revamp serves as eye candy, and to all mobile users looking at this page right now, screw yoooooooooooooou! (Of course, the mobile side of things will be tackled accordingly after the release of this blurb.)
Now with that out of the way, let's take a look what the community has been up to:
A huge highlight of this week,Toriel, Social Media Manager for the Brickadia community, finished a staggering recreation of part of the underground from the hit indie game, Undertale! This recreation goes from the start of the game down to the outside of in-game Toriel's home, let's take a look at some pictures of the build! (And credit goes to Toriel, Snails, Raelthyk, Biotracks, renaissance, + other friends of Toriel (y'all know who you probably are)):
Credit: Toriel
You have no idea how much snail puns I had to wade through in this build:
Credit: Toriel
You think you'd survive, but I tend to find that I immediately gib upon landing on the floor:
Credit: Toriel
This flower goes hard:
Credit: Toriel
Great picture by another community member:
Credit: Zoid
I sure hope this new site look is eye-candy to everyone:
Credit: Toriel
THE EXPAAAAAAAAAAAAAAAAAAAAANSE:
Credit: TheArmyGuy
Did someone mention a very good match of Bricktionary?:
Credit: Saturn
The answer was "Human":
Credit: Critical Floof
He had a visual representation and two letters before this and he still chose tuba:
Credit: Kokonut
He's sleeping (water noises are very soothing to him):
Credit: Toriel
Honey, I'm house! (my favorite movie):
Credit: Me (Durb)
Lemmings Gameplay:
Credit: Critical Floof
Super Trench Warfare:
Credit: Critical Floof
Now we arrive at this week's user column!
Each week I will be asking members of the Brickadia community a question relevant to Brickadia at the moment, whether that be in regard to development, speculation, or even just hopes and desires surrounding the game itself.
The question this week is:
With how players like to recreate things from other franchises or even real life, what would you want to see recreated by someone in Brickadia from any sort of franchise, historic landmark, or piece of media?
"Ba Sing Se from Avatar the Last Airbender."
"It would be cool to see a life sized recreation of Mount Rushmore in Brickadia."
"I can't think of anything super specific, since if I had a specific answer, then I would be building it right now. So I guess I'll just go with Really Big Space Ships, whether they're from a fictional universe or an original design. On a slightly different note, when behaviors are out, any kind of RP/RPG with a really big explorable open world would really excite me."
Hey all! Thanks again for Durb allowing me to wildly riff off of dev media content again this week. For this week, I will be speculating about Non-Bot NPC's (and additionally, the prospect of PvE), with functionalities that have been confirmed through media.
Auto Bridge:
Credit: Sixmorphugus
This auto bridge may seem gimmicky, but it reveals some important info about some definite abilities of behaviours, specifically, player position tracking.
Accidental Sentient Brick:
Credit: Sixmorphugus
Sentient brick is another one that instantly had my gears turning as to some functional implications. In this video, we see that the brick just won't get deleted, moving out of the way whenever the player tries to hammer it. This is interesting for two reasons:
First, this means bricks know if they are being looked at. Second, it means that bricks also know what item the player is holding. Based on the video, it seems the brick only moves when highlighted with the hammer.
Based on these two, it is showing a lot of the power that behaviours have to query information about players. Position, sightline, held items, etc... Based on the direction behaviours seems to be going, I don't think any player information is off the table. Maybe even some stealth minigames could utilize player speed, or crouch state, to determine if certain actions would cause the player to be detected. There is a lot to speculate about that direction, but the thing I really want to focus on is having bot behaviours (AI functionality) perhaps sooner than we all expected?
Wormy:
Credit: Sixmorphugus
The final video I want to re-share is this one of the little wormy, worming around with behaviours. Even if the animations are simple, little hover or bounce animations could really bring brick characters to life. The biggest spot of speculation here I would say, is whether or not behaviours can control physics objects positions and forces. I don't really see why behaviour functionality would stop at this point, so I'm going to go ahead and predict that by the time EA rolls around, we could have some unmanned drones to fight, maybe even some brick zombies depending on how creative we get. We can even have great horror villains such as slenderman, that can make you funky when lookin at em (or like, endermen from minecraft behaviour).
Anyway, that is all for this week's speculation! Hope everyone is getting primed to throw down some people-chasing prefabs that follow people around when they aren't looking. Keep brickin' on!
And that's all for this week of the durb blurb! And thanks again to Tantiem for writing this week's speculation column, and an even bigger thanks to Critical Floof and Super for helping me out with this site to get it to what it looks like to all of you today!
If you want to see your creations, ideas, and speculations highlighted on the blurb, contact me at: durb#3215