Welcome to today's blurb!
Seems we're in a bit of a Neolithic mood today, aren't we?
I wanted to make the banner in this style after a recent Drawpile session I had with some friends where I set up a cavewall for some cave art. I incorporated the characters from the fighting game Slap City to do this as a bit of a funny joke, look at it here!:
Credit: me lol!
There's not much for me to talk about this time around other than soem prep work I'm doing for the 75th blurb! That's right, we're only two posts away from the 75th blurb! While that doesn't seem all that crazy, I usually like having milestones in quarter-increments. The 25th blurb was a milestone, the 50th blurb was a milestone, and now we're getting mighty close to 75! Now we just have to get to 100. That'll be the big one!
So what exactly do I have planned for the 75th blurb?
Well, the banners for those particularly special posts tend to have me trying something new and unique for the banner. This is usually in the form of a 3D banner, so to speak. So, if anything, that should be a clear indicator of what the banner should look like for the 75th post.
Regardless, hopefully that builds up some hype for when we get around to that!
For now, let's enjoy what the community has been cooking up for the past two weeks:
Even with in-game limitations on what's possible, some people get really creative! While flight-based engines aren't currently available, Bluester16 has managed to make a really cool, smooth, and natural-looking plane!:
Credit: Bluester16
Bricktorio? Factcadia? Either way, an insane build! My favorite thing with any build is when there's little moving parts that add to the scene:
Credit: Edz
Imagine micro-destruction physics for little RC tanks like this here, I would totally be onboard:
Credit: remanedur
No words are needed, cause this is the sickest thing ever:
Credit: Extra Ram
This is also the coolest thing I've ever seen. Now we just need sound effects on it!:
Credit: PhilXD
Now this is where I'd have a Brickadia family sitcom take place in:
Credit: Stormer
And this is where I'd have a crime documentary start:
Credit: Macgyverthehero
"It was Thursday afternoon at 7:46 PM when John Brickadia, sitting on his reclining chair, heard someone break through his backdoor...":
Credit: SirTastier
Legends say that if he falls over from the top of that very tall and antiquated bicycle, he will perish:
Credit: Mr.M
Whenever Brickadia moderation has to handout in-game bans, this is who they send out:
Credit: Thorn
In my head, I know this is super sick. But in my heart, I know that if two of these ever hit each other in-game, then the physics is going to explode:
Credit: Wiiva
LEGO sets always look awesome to recreate in-game, and the same can be said for ones that have a city theme to them!:
Credit: Incidental_Fish
An extremely well-crafted video featuring a public transporation build:
Credit: Lily
Now if only we could see something like this fly around, amirite?:
Credit: Incidental_Fish
Sometimes it's fine to enjoy the simple things in life. And by sometimes, I mean always. And by fine, I mean required. And by simple things, I mean trains:
Credit: Jed
And if anyone has a problem with that, we can settle it in here:
Credit: Harry Covert
I feel like tank-meets are more common than car-meets in Brickadia:
Credit: Kevin
This is what they call peak building:
Credit: Stormer
And this is what they call a peak capture method! This user managed to capture footage of Brickadia on video cassette tapes! This is a small fraction of what they managed to capture, you can see the full thing here: brickadia on tape
Credit: KeyboardCombination
The more they move left, the closer they get to my boiling pot:
Credit: Luna
I feel like this is in reference to something, but I can't quite put my finger on it. So instead, I'm just going to say this is the perfect spot for a tank-meet:
Credit: Extra Ram
The crab fighting ring problem in Brickadia is such a horrible problem. It's a horrible problem cause they forget to invite me so I can bet on them!:
Credit: Dread
First, they recreate the ROBLOX avatar. But next, they'll recreate the e-dating...:
Credit: Dread
For a guy named "Kneecap Taker", this feels oddly fitting, cause this is where I feel like I'd get my kneecaps taken out by a mobster:
Credit: Kneecap Taker
If Brickadia ever gets particle effects that the player can set off, the creator of this build should have an explosion go off when you hit a mine:
Credit: PhilXD
How my busted, beatup car looks at me once it hears I got my paycheck:
Credit: xbox live
Now we arrive at this blurb's user column!
The question for this blurb is:
With the recent reveal of voice proximity coming to Brickadia, what are some features for it that you're hoping to see once it arrives in-game?
"At the bare minimum, a per-player mute that persists between servers and other basic QOL self-moderation. My dream silly prox voice feature however would be applying audio filters to players within zones! Muffling players when underwater or space, or making voices incredibly compressed when in a retro video game level would be so cool."
"A mute button."
"I'm sure theres uses for it but I genuinely do intend to just turn it off in my server."
ATTENTION: For this blurb post, there will be no comic. Stay tuned for next week's comic instead!
Circuits, microchips, overpriced GPUs, and exceedingly expensive RAM sticks.
These are things you can play around with in Brickadia. Maybe not those last two though.
HOWEVER.
Sometimes, enough isn't enough. When you're pushing the limits, sometimes, you hit a couple of snags on the way. For instance, complicated math circuits, calculators, and computer-adjacent processes sometimes get, well, messy! It's like the underside of a computer desk. Easy to understand setup at the top, a mess of wires and cables underneath. Of course, there are tools that help to manage this, like the Rerouter brick. Unfortunately, not everyone likes the sight of wires. Sometimes what I'll notice builders do when dealing with massive circuit contraptions is that they'll often make the entire circuit invisible, then slap it somewhere discrete. It's clear that despite wires and logic gates acting as a gateway to more complex functions, players just don't want to see them.
So where does that leave us? Well, recently, it seems there's been a new innovation in the development asylum. To get around the sight of wired contraptions, we've been given: the microchip!
What does it do? Well, just look at it!
Credit: wrap
Now I have to admit, this is a convenient solution to a messy problem. Got a computer you need to shove somewhere? Put it all in the microchip!
One thing to take notice of too is the fact that these chips can be nested. That's what you see when the microchips are repeatedly into what we'll call the microchip grid. Technically speaking, that pretty much paves the way for players to make entire gamemodes almost off of one microchip that's jampacked with logic gates.
This does raise some thoughts. However, these thoughts are not my own! Yes, even though I could thoughtfully speculate on things like cosmetics, accessories, bricks, tools, and the variety, I'm not an electrical engineer. What do I mean? I'm not smart enough for this. So, to help ME out, here's some input from our friendly pseudonymous electrical engineer: the humble lemon!
Given everything you see with microchips in this video, what questions come up in your head regarding microchips in-game?
"As far as I can tell, microchips do not offer new logic capabilities but, rather, they act as a convenient way to store large amounts of logic in a small space. I see from the video that that they can be nested within each other and expanded in size as one would expect really. The only thing I am wondering about is if you have to expand the chip every time you want to connect to something inside it or if there will be a way to conveniently denote inputs and outputs of your microchip just like how other logic bricks have them so you could use it without opening it up, but that would be a minor QOL feature that might not be worth it."
Well, that makes things worse for me! If the electrical engineer that I consult doesn't have too much thoughts on this, then what can I even ask then? It all seems pretty self-explanatory.
Truthfully, I can only speculate on microchips so much since, again, I'm more of a brick enjoyer than I am a wire connoisseur.
This leaves me with one path left to take: an entire pivot on the subject matter of speculation!
We've seen microchips, we've seen what they're capable of. HOWEVER.
What about an entirely different, new feature we've only seen JUST recently?
Credit: Kenko
Proximity voice chat? In my Brickadia!?
Well if you didn't hear it yet, you've heard it now. The urge to pour out your frustrations and rage through a microphone is one that has existed since the dawn of man. Now, you can do it in Brickadia too!
However, some questions arise as to its functionality and use! For example, how difficult would it be to report someone for something vile that was said? What about mic spamming? How easy and intituive is it to mute someone?
We can see an icon to the right of the user's name in the video that's shown above. Would it be possible to just click that and just have that be the way you mute someone? Can proximity chat be turned off all together? Will there be permissions that directly effect voice proximity? What about gates that can modify attributes of voice proximity, like special audio effects?
One thing that would be neat to see is a radio item that the player can carry around. If you're using voice proximity, you could use the radio to talk to someone far away. A simple idea that can go a long way. I think something like that would be very useful especially if chat was proximity as well. Not only that, I think an interesting use of an item like that would be in a gamemode where knowing the location of someone or a group is critical to winning, like a deathmatch for example.
To add on to that, what if the radio allowed you to be heard both in proximity and through transmission, while another item made it so you can only be heard through that transmission, like a private voice chat? Perhaps a item like a cellphone could be useful for that, or maybe it could be something you toggle for whatever item you use to voice chat from a distance with.
I do like the idea that proximity voice chat is just something that is the main way to voice chat instead of just having it be something that everyone instantly hears. It leaves plenty of room for different conversations on the same server without having the problem of people talking over each other happen as often!
What about tools that change how voice proximity chat operates? For example, if someone has to talk to a lot of players at once, an intercom brick of some sort could be useful for that, or some sort of component that reads proximity input and outputs it into speakers. Better yet, what about a megaphone item that players can use? Surely no one will abuse that! With proximity chat becoming an idea now, one has to wonder if a Text-to-Speech feature could go along with it as well.
Of course, I can keep going on and on, thinking of what else go along with proximity voice chat, but to get an idea on what we can expect, let's take a look at a message from one of the staff for Brickadia from a couple months back:
Credit: Burnice
Moderation toolsare incredibly important for something like voice chats, and while this is a relatively old message, it does shed some light on what we can generally HOPE to expect from something like voice chats. If you can talk through it, there should be some way to be held accountable for the worst case scenarios, after all.
Alright, enough talk. In the next speculation column, we'll be talking about one thing: adjustable physics mass in entities!
And that's all for this blurb!
If you want to see your creations, ideas, and speculations highlighted on the blurb, contact me at: durb#3215
You can also support me on my Patreon using this link here: Durb Blurb Patreon (www.patreon.com/durblurb)