Blurb #6: 4/17/2023
Welcome to this week's blurb!
We have a couple things to unpack for this week, so let's get right into it!
Astounding miniature map:
Amazing miniature-scaled zeppelin build:
Did you know that if you fly high enough at Peaks, you can see an ice wall that surrounds the whole map far in the distance?:
A clear shot of the ice wall:
Gigastructure fractals:
Following on the same note, gigastructure pyramid fractal at Peaks:
Funny business:
Does your ear ever itch?:
Theoretically, a human could consume 150 microbricks. DISCLAIMER: DO NOT EAT PLASTICS OR BRICKS OF ANY KIND:
Blockland 1:1 scale Imperial Star Destroyers ported over to Brickadia:
How could this have happened?:
For those that are actually curious, some members of the community have actually managed to play Brickadia on their Steam Deck, so yes, it IS possible:
Making gears isn't easy on Brickadia, but they are done well here in this steampunk build:
For this week, we have some actual speculation to talk about!
In the Brickadia trailer, linked here, we find a player in a garage using a tool that hasn't been seen quite yet! This is seen at the 1:12 mark of the video:
What could this tool be?
It is fairly reasonable to assume that with such great discussion and focus being placed on behaviors for Brickadia, the Wire tool would allow for an easy set-up for quick, simple behavior implementations. This would be for creating interactables like switches, doors, and lights as well. The fact that this is the Wire tool is more evident based on the fact that unlike other in-game tool items, this tool has a spool of red wire coming from the top.
Based on the fact that it is a tool, it could be possible that wires would work based on manually linking the wires from interactable object to another, as well as just setting up interactables by themselves, similar to how the Applicator tool applies on-the-spot components to bricks.
How exactly does this system work though?
We get a fairly strong, solid idea as to how wires work based on one of the development blogs posted by the developers back on December 11th, 2021:
To put it short and simple, you can think of the system as working similar to how wires and logic work in the Playstation 3 game LittleBigPlanet. Wires are linked to objects, logic systems can be created, and this systems of wires and logic can be used move objects in-game as well.
What crazy uses can we see for this tool? Will there be gamebreaking logic or computer systems to be made in-game for release? Only time well tell.
And that's all for this week of the durb blurb!
If you want to see your creations, ideas, and speculations highlighted on the blurb, contact me at: durb#3215
See you all next week!