Welcome to this week's blurb!
A lot has happened this past week after unfortunate news about delay just the week before. Despite the unfortunate news, a plethora of things have taken place, along with back-to-back videos being shown off by the developers of Brickadia on features relating to Early Access.
There is so much to cover, that for the second time ever in this blurb, we're going to need to make a two-parter blurb!
In this blurb, we're going to be taking a look at some of the things that happened exclusively with the community, as just recently the community, with their pre-registered accounts, were able to play older versions of Brickadia not yet tried by many in a long time!
In the next blurb, I'll be doing a full-on side-to-side comparison between older versions of Brickadia versus the current version we have available!
With that out of the way, let's take a look at what has happened in the past week with the community taking a dive into "Oldcadia":
Me and the fellas cruisin through Alpha 4 (A4) Patch 1 (I am blind):
we found the Peaks Cube in A4 after looking for 10 minutes:
Under the water, literally, if you go far enough beneath the water when you set it to be very high in A4, the swimming effect is gone:
zzzzz (Version 0.3.5):
The whole bit is basically that in first person mode, when looking absolutely up or down, your character would bend exactly in that manner to look up that way, allowing for some funny appearances:
The old vitamin jar cover in Studio (it foreshadows what we are about to see):
There used to be a piece called "Meth Lab" in Brickadia (Preview Version, meant for viewing Blockland builds):
A group photo with a bunch of people (at this point of the game, there were no name tags lol):
Demonstration of the preview version:
Things got so wild that people began spamming pieces:
Even though there's no name tag, there was also no limit to how long your name could be, leading to situations like this:
In Alpha 4, you were able to host servers with up to 50 people!:
Grub time! (the food is laced with microplastics):
OAUGH:
it just be like that sometimes:
Now we arrive at this week's user column!
Each week I will be asking members of the Brickadia community a question relevant to Brickadia at the moment, whether that be in regard to development, speculation, or even just hopes and desires surrounding the game itself.
The question this week is:
Are there features or ideas that you wish returned to Brickadia that are no longer in the game or were previously considered?
Cowtastic
"Proper BLS importing support. The only way to do this is through an external tool, that hasn't been updated since 2019. There's some really cool builds in Blockland that would be cool to explore or play on in the new fancy lighting and graphics, but I can understand the desire to try and separate the identity of the two games. That, and rotating hats. Please let us rotate hats."
Ghille
"I wish Grassy Peaks saw the light of day, even if it didn't have all the grass particles and was a flat texture."
Kokonut
"Hat rotation, working search bars, grassy terrain map like Old Peaks, transparent plastic material (once it gets replaced with glass in EA), a grey revolver somewhat like the old one, hat rotation, the railgun and other arena weapons (although I hear they're returning in some form), hat rotation, the original flat bill hat model from 0.3, the old smaller default colorset as a built-in preset, the debug keys in A4 that let you swap between a locked third person camera and the free one you have when holding no items as an actual supported feature, and the shiny material on the lens on the sniper rifle."
In today's speculation column we'll be going over 3 videos released by Sixmorphugus:
Now if this is the first time you're seeing this, you're probably thinking either WOW, or I need this now. Now, I'm with you on both of those boats, but let's take a closer look into these videos, starting with the first one, which is a Brickadia-version of the Game of Life. As you can clearly make out, there are dozens upon dozens of black wires. This video in itself shows us the depth of how wires and behaviors are interconnected in terms of their function, along with a new design decision of the game: hovering your mouse over a brick while having the hammer out will highlight the brick that you want to remove. This video also helps us to take note of the fact that certain bricks can presumably act as extension-pieces for wires to go through specific areas, which is a very nice thing to have if you're into not having wires come from all 360 degrees of direction onto bricks meant to have specific functionalities.
What's definitely interesting that should be noted too is the menu for the gate seen towards the end of the video. Assuming that's a behavior function that directly interacts with the behavior "script", it could very well be possible that instead of having to go inside the behavior script to change values, values that need to be changed that affect certain aspects of a behavior system could possibly just be changed easily just by using the component tool to edit the script in the first place.
In the second video, we get to see a more visually cohesive demonstration of behaviors, which involves pressing a button and incrementing a sign by 1 and looping from 0. Presumably what's happening in the video is that the bricks are just being recolored instead of actually being replaced. One tiny bit to note is that the wires in this video do have a different color, namely just being white instead of black. If I had to assume anything, it could just be the case that for whatever a wire is connected to, if the behavior function related to the wire is activated or active, then the wire itself will become white. Could we potentially see different colored wires, though?
Now for the last video, this is by far the most impressive video we've seen yet demonstrating what behaviors can do: it is a MIDI sequencer that can play music! The sound itself being used to play the music appears to just be the sound of a piece of a track in Brickadia, which is unfortunate as it doesn't really show us if there will be any "single-instance" sound effects that could be played when using behaviors for certain things. Would be cool to have prolonged sound effects or, you know, instruments in Brickadia. Please add instruments. Please.
From all of these videos though, we've seen the demonstration of Brickadia players being able to activate bricks, which in turn activates whole systems or specific functions, and also alter certain aspects of a behavior system. Now believe me, I wish I could talk more about this, but there's still a lot to go through in the next blurb, which will show some even more wild stuff.
And that's all for this week of the durb blurb!
If you want to see your creations, ideas, and speculations highlighted on the blurb, contact me at: durb#3215
See you all next week!